With the loss of Eternium Rover and Town Crier to rotation, Warrior doesn’t have as many quality Turn 1 plays. Imprisoned Gan’arg seems like a decent Turn 1 play. But it’s nothing amazing and I would not be surprised if this card won’t see much play. I would pay 1-mana for two damage and kill something and gain two Armor as a bonus. A 4/4 with Rush kills pretty much anything in early and mid game! Or Ancharrr in Pirate Warrior, even though it is not currently very strong.īonechewer Raider: Very solid card! Should be easy to have at least one damaged minion on board by around turn 3. Boom, Mad Genius, didn’t rotate out.Ĭorsair Cache: Seems very good to draw and buff some very specific weapon you want, like the new Bulwark of Azzinoth to protect yourself from damage for one more extra turn. Scrap Golem: Very protective it has Taunt AND gives nice amount of Armor when it dies, even more if buffed. But honestly, even paying 7 mana for this is not bad, considering it has Rush. But to have them damaged as well is more channeling. Having multiple minions on board is not hard. Should be decent.īloodboil Brute: Honestly I doubt you’re going to get this to be cheaper than by 1-2 mana at best. 1-mana Fiery War Axe with a 2/2 body attached to it? Yes please! I would not be surprised if this becomes a minion every Warrior wants to run in their deck.īladestorm: Very flexible card that you can use for board clear or just kill one big threat on the board if you for example got no minions on board yourself. Imprisoned Gan’arg seems like the strongest or at least the most intriguing out of all these cards.
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